Chapter 1, Configuring FL Studio, introduces you to using their factory soundcard,using audio interfaces, understanding what an ASIO driver means, and installing virtual instruments and effects. You will learn how audio flows in and out of your computer with a factory soundcard or an upgraded audio interface. You will also understand thebasic setup of a DAW. This chapter is crucial to understanding what you can and cannot do using ASIO4ALL (free download online) and the possible reasons for an upgraded audio interface.
Chapter 2, Using Browser, helps you understand the file structure of FL Studio, where
most sounds, files, and instruments can be found in the browser. You will learn how to
manage the folders of MP3, WAV, and recorded audio files, and also how to use the
browser correctly during music creation. The browser is a way to preview sounds that
may be used in your project, and you will learn how to utilize it properly to get the most
out of the creative process.
Chapter 3, Working with the Step Sequencer and Channels, explains the channels in the
step sequencer and the many parameters inside of each one. The step sequencer is also
important when recording harmonies, MIDI tracks, audio tracks, and contains every
sound you are using in your project. You will also see the fundamental areas in the step
sequencer, such as volume and panning, and find ways to manipulate sounds using the
Keyboard and Graph editors on the step sequencer.
Chapter 4, Building Your Song, explains how to add rhythm, percussion, and virtual
instrument sounds. You will also learn the various ways to program sounds into FL
Studio, which can be done with a mouse, MIDI controller, piano roll, or your actual
QWERTY keyboard. You will understand how to build patterns, which are later arranged
in the FL Studio playlist in order to make a full production.
Chapter 5, Using the Playlist, helps you arrange your song. You can copy, edit, paste,
change, or remove the many elements of your song in the playlist. This is where you will
mix all of your patterns together.
Chapter 6, Using the FL Studio Mixer and Recording Audio, shows you how to gain
more control over each sound after inserting your sounds into the mixer. The mixer is one
of the most important functions of FL Studio. It allows you to add effects such as EQ,
reverb, delay, compression, and the like. It is also crucial because in order to record
external audio such as microphones, keyboards, and guitars, you will have to prepare the
mixer. This is where you will really be able to put a creative spin on your music project
based on your individual taste or genre.
Chapter 7, Sampling Using Edison, explains how you will be able to time-stretch anysample or acapella sample to their project tempo in FL Studio. There is a set recipe forthis that must be understood for a seamless loop to be used inside of FL Studio. You will learn how to accomplish a seamless loop and find the tempo using the FL Studio tap tempo functionality.
Chapter 8, Exporting and Rendering Your Project, will help you come to understand the different methods to render your song. This is crucial because there are differences between MP3 files and WAV files. If you need to use your individual project stems/audio stems in a separate environment or different DAW, you will learn how to export andrender your wave stems correctly. There are also many ways to save, share, and back upyour project files. You will also understand the concepts of sample rate and bit depth.
Chapter 9, Humanizing Your Song, demonstrates how you can separate your production
from a good song to a great song. It is the little nuances and the groove of your song and
rhythm that can take your music to the next level. There are a couple of methods that you
can use for this depending on your own workflow and preference.
Chapter 10, Recording Automation, shows you how to use automation in order to
enhance, build suspense, and automate any parameter or function in FL Studio. This
means that you can program certain functions to occur in specific areas of your
production, and when you are satisfied with the result, you can keep it that way for the
final product. Readers will find many ways to use automation, including mouse
movements, physical knobs or sliders on physical MIDI controllers, and drawing on
automation curves and points in a visual manner.
Chapter 11, Rewiring Reason to FL Studio, introduces Reason, which is a music software
that has been developed by Propellerheads. Inside of the program, there are instruments,
software synthesizers, samplers, and drum sounds. Rewiring reason into FL Studio allows
your creative palate to expand, but you will still be using the functionality of the FL
Studio step sequencer, mixer, and playlist. When rewiring Reason into FL Studio, you
will use FL Studio as the host and Reason as the client.
Appendix, Your Rights as a Composer and Copyrights, helps the reader understand the
ins and outs of the music industry and music publishing industry. When a song is created,
there are certain rights and permissions needed for it. There is a master recording and also
the music within the song. These are two separate entities and shouldn’t be confused if
you want to understand your rights or anyone’s rights who is representing or composing
your song. This chapter will review U.S. copyrights as well as discuss how you can
publish your music into film, TV, video games, ad agencies, music libraries, and all new
Where to buy this book:
You can buy FL Studio Cookbook from the Amazon:
Alternatively, you can buy the book from Amazon, BN.com, Computer Manuals and
most internet book retailers.
For More Information:
Buy at Barnes and Noble: http://www.barnesandnoble.com/w/fl-studio-cookbook-shaun-friedman/1119291999?ean=9781849694148
Buy at Safari Books Online: http://www.safaribooksonline.com/library/view/fl-studio-cookbook/9781849694148/
Everyday 24 hours | 365 a year